==================== Basic Information ====================
FCL Version: 1.1.9.8
Architecture: arm64
Android SDK: 29
Java Version: 21
Renderer: Holy-GL4ES
Summarize: Application error, unable to launch, exit code = 6
==================== Basic Information ====================
invoke redirectStdio
invoke setLogPipeReady
[FCL Internal] /home/runner/work/FoldCraftLauncher/FoldCraftLauncher/FCLauncher/src/main/jni/fcl/fcl_loader.c:130
Log pipe ready.
invoke setFCLNativeWindow
invoke setEventPipe
[FCL Internal] /home/runner/work/FoldCraftLauncher/FoldCraftLauncher/FCLauncher/src/main/jni/fcl/fcl_bridge.c:64
setFCLNativeWindow : 0×72225cb010, size : 2340×1080
[FCL Internal] /home/runner/work/FoldCraftLauncher/FoldCraftLauncher/FCLauncher/src/main/jni/fcl/fcl_event.c:190
Succeeded to set event pipe
==================== Start Minecraft ====================
Device: V1838A
Architecture: arm64
CPU:
Android SDK: 29
Language: zh_CN
==================== Mods ====================
==================== Env Map ====================
Env: PATH=/data/user/0/com.tungsten.fcl/app_runtime/java/jre21/bin:/vgc/bin:/oem/bin:/sbin:/system/sbin:/product/bin:/apex/com.android.runtime/bin:/system/bin:/system/xbin:/odm/bin:/vendor/bin:/vendor/xbin
Env: POJAV_NATIVEDIR=/data/app/com.tungsten.fcl-nHa4WPVmIJLRj3W7KUsxuA==/lib/arm64
Env: JSP=/data/app/com.tungsten.fcl-nHa4WPVmIJLRj3W7KUsxuA==/lib/arm64/libjsph21.so
Env: LIBGL_NOINTOVLHACK=1
Env: FORCE_VSYNC=false
Env: JAVA_HOME=/data/user/0/com.tungsten.fcl/app_runtime/java/jre21
Env: LIBGL_NAME=libgl4es_114.so
Env: LIBGL_STRING=Holy-GL4ES
Env: LIBGL_MIPMAP=3
Env: TMPDIR=/data/user/0/com.tungsten.fcl/cache
Env: LIBGL_ES=2
Env: LIBEGL_NAME=libEGL.so
Env: FCL_NATIVEDIR=/data/app/com.tungsten.fcl-nHa4WPVmIJLRj3W7KUsxuA==/lib/arm64
Env: DRIVER_PATH=/data/app/com.tungsten.fcl-nHa4WPVmIJLRj3W7KUsxuA==/lib/arm64
Env: LD_LIBRARY_PATH=/system/lib64:/vendor/lib64:/vendor/lib64/hw:/data/app/com.tungsten.fcl-nHa4WPVmIJLRj3W7KUsxuA==/lib/arm64
Env: LIBGL_NOERROR=1
Env: HOME=/storage/emulated/0/FCL/log
Env: LIBGL_NORMALIZE=1
==================== Env Map ====================
Initialising gl4es
v1.1.5 built on Jul 14 2024 19:34:14
Using GLES 2.0 backend
loaded: libGLESv2.so
loaded: libEGL.so
Using GLES 2.0 backend
Hardware Full NPOT detected and used
FBO are in core, and so used
PointSprite are in core, and so used
CubeMap are in core, and so used
BlendColor is in core, and so used
Blend Subtract is in core, and so used
Blend Function and Equation Separation is in core, and so used
Texture Mirrored Repeat is in core, and so used
Extension GL_OES_element_index_uint detected and used
Extension GL_OES_packed_depth_stencil detected and used
Extension GL_OES_depth24 detected and used
Extension GL_OES_rgb8_rgba8 detected and used
Extension GL_EXT_texture_format_BGRA8888 detected and used
Extension GL_OES_depth_texture detected and used
Extension GL_OES_texture_stencil8 detected and used
Extension GL_OES_texture_float detected and used
Extension GL_OES_texture_half_float detected and used
Extension GL_EXT_color_buffer_float detected and used
Extension GL_EXT_color_buffer_half_float detected and used
high precision float in fragment shader available and used
Max vertex attrib: 16
Extension GL_OES_standard_derivatives detected and used
Extension GL_ARM_shader_framebuffer_fetch detected and used
Extension GL_OES_get_program_binary detected and used
Number of supported Program Binary Format: 1
Max texture size: 16384
Max Varying Vector: 31
Texture Units: 16/16 (hardware: 16), Max lights: 8, Max planes: 6
Extension GL_EXT_texture_filter_anisotropic detected and used
Max Anisotropic filtering: 16
Hardware vendor is Qualcomm
GLSL 300 es supported
GLSL 310 es supported and used
GLSL 320 es supported
Max Color Attachments: 8 / Draw buffers: 8
sRGB surface supported
EGLImage to Texture2D supported
EGLImage to RenderBuffer supported
ignore MipMap
glGetError() always return GL_NOERROR
Targeting OpenGL 2.1
No hack in shader converter to define overloaded function with int
Not trying to batch small subsequent glDrawXXXX
try to use VBO
Force texture for Attachment color0 on FBO
Hack to trigger a SwapBuffers when a Full Framebuffer Blit on default FBO is done
Force normals to be normalized on FPE shaders
glX Will try to recycle EGL Surface
Current folder is:/
Working directory: /storage/emulated/0/FCL/.minecraft
==================== Minecraft Arguments ====================
Java argument: /data/user/0/com.tungsten.fcl/app_runtime/java/jre21/bin/java
Java argument: -Djava.awt.headless=false
Java argument: -Dcacio.managed.screensize=2340×1080
Java argument: -Dcacio.font.fontmanager=sun.awt.X11FontManager
Java argument: -Dcacio.font.fontscaler=sun.font.FreetypeFontScaler
Java argument: -Dswing.defaultlaf=javax.swing.plaf.metal.MetalLookAndFeel
Java argument: -Dawt.toolkit=com.github.caciocavallosilano.cacio.ctc.CTCToolkit
Java argument: -Djava.awt.graphicsenv=com.github.caciocavallosilano.cacio.ctc.CTCGraphicsEnviron